Major project rework – Simplex Noise

Almost three months since the last post… I did not have much time to work on this project, but now I’m starting again. First part of my work is a major rework of the map generation system.

Now I’m using Simplex Noise to generate greyscale heightmaps for further use. The implementation is very fast and it’s possible to generate seamless chunks as I need them – without a lot of work of merging!

Below you can see two heightmaps which can be put togehter without seeing any edges!

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