Monthly Archives: November 2013

Testing Forest Generation

As you can see on two pictures below, the forest generation algorithm is getting better and better. But that will not be the final result. I’m working at improving the algorithm more and more, so you will see much more better screenshots in the near future.



First step to villages

After some work at the rendering engine to make the game running smoother, heres the first sign of villages… The basic question: Where can the game put a village? The picture belows shows you the current solution – the game looks for some nice place near the water to place a village spot. Of course there are some other factors, but it seems to work quite good at the moment…


Early screenshot – Moving player and some textures

After changing the basic generation algorithm for the map system to Simplex Noise, here comes the first screenshot from a really early alpha stage. You can’t see it, but the player character ist moving with some nice animations based on a sprite system. We also have some testing texture in the screen, more coming soon…

And yes, you can walk into every direction and you might never see an ending… ;)